Est. 2001·3,000+ placements · six offices · four regions

Company signals

OtherSide Entertainment

2 signals in the current window, with MitchelLake's leadership read on each.

Last updated

Market context: This lands while the Talent Market Index reads 105.8 (Hot) — down 2.3 versus the prior month — and Americas signal share is rising (+2.4pts).

OtherSide Entertainment: 2 signals in the last 90 days; 0.1% of MitchelLake's Americas signal flow; 2 tracked across 15 days.

Signals at OtherSide Entertainment

Layoffs

Americas

OtherSide Entertainment has executed a second round of layoffs, affecting 18 employees working on the Thick as Thieves title.

Leadership read: OtherSide Entertainment's second reduction on Thick as Thieves in a single development cycle signals a project under structural pressure, not routine optimization. A second-round cut of 18 — on a studio already carrying the weight of a prior reduction — implies the production model for this title has been reset: scope, delivery timeline, or publisher/funding terms have shifted materially from what the original headcount was built to execute. That kind of sequential reduction typically reflects a gap between the capital committed and the output milestones required to unlock the next tranche, not a simple efficiency move. This is one of 12 layoff signals we have tracked in the last 90 days, and three sit directly in gaming: Sony/Bungie cutting 292 developers across the same week, Combat Waffle Studios reducing staff mid-production on a VR title, and now OtherSide's second pass. The Bungie signal is the most instructive — a major-platform owner absorbing losses on a live-service title even as its platform chief reaffirmed content investment. Together these data points show mid-sized studios on original IP are the most exposed cohort; publisher backing alone is insufficient insulation when production risk accumulates. Companies at this stage of distressed mid-production in the games corridor face rising demand for production leadership with experience managing scope under capital constraint, alongside commercial and partnership operators who can restructure co-development or licensing terms without killing the creative thesis.

curated · 2026-07-03 · context →

Layoffs

Americas

OtherSide Entertainment laid off 17 staff members following cancellation of in-development project (Argos)

Leadership read: Reductions rarely fall evenly, and the read is in the pattern. For OtherSide Entertainment in the sector, cuts like this tend to protect — and sometimes deepen — leadership where the company is betting, while thinning the rest. Across Americas, watch which functions keep or add leadership; that is the strategy stated plainly.

curated · 2026-06-18 · context →

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Layoffs · Americas

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Layoffs · Americas

Mars

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Layoffs · Americas

Rackspace Technology

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Layoffs · Americas

Coursera

Coursera announcing job cuts following completion of Udemy merger, with some reductions extending beyond 2026 due to regional legal requirements

Layoffs · Americas

Sony Interactive Entertainment

Sony laid off hundreds of developers at Bungie, the studio behind Destiny 2 and Marathon, during the same week PlayStation CEO Hideaki Nishino recommitted to live service game efforts.

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